Merge pull request 'feature/start-screen-and-stats-screen' (#2) from feature/start-screen-and-stats-screen into main

Reviewed-on: #2
This commit is contained in:
kampmeierdev 2026-06-13 21:05:19 +00:00
commit a0d4ec6fc9
4 changed files with 314 additions and 136 deletions

View File

@ -6,7 +6,6 @@ class ActionButtons:
self.gui = gui # Reference to main GUI for callbacks self.gui = gui # Reference to main GUI for callbacks
self._create_button_frame() self._create_button_frame()
self._create_action_buttons() self._create_action_buttons()
self._create_control_buttons()
def _create_button_frame(self): def _create_button_frame(self):
"""Matches original button frame creation""" """Matches original button frame creation"""
@ -15,73 +14,16 @@ class ActionButtons:
def _create_action_buttons(self): def _create_action_buttons(self):
"""Replicates original button creation exactly""" """Replicates original button creation exactly"""
self.hit_button = ctk.CTkButton( common = dict(fg_color="white", hover_color="white", text_color="black", text_color_disabled="white", font=("Arial", 20))
self.button_frame, self.hit_button = ctk.CTkButton(self.button_frame, text="Hit", command=self.gui._hit, **common)
text="Hit",
command=self.gui._hit,
fg_color="white",
text_color="black",
text_color_disabled="white",
font=("Arial", 20)
)
self.hit_button.grid(row=0, column=0, padx=10, pady=10) self.hit_button.grid(row=0, column=0, padx=10, pady=10)
self.stand_button = ctk.CTkButton(self.button_frame, text="Stand", command=self.gui._stand, **common)
self.stand_button = ctk.CTkButton(
self.button_frame,
text="Stand",
command=self.gui._stand,
fg_color="white",
text_color="black",
text_color_disabled="white",
font=("Arial", 20)
)
self.stand_button.grid(row=0, column=1, padx=10, pady=10) self.stand_button.grid(row=0, column=1, padx=10, pady=10)
self.double_button = ctk.CTkButton(self.button_frame, text="Double", command=self.gui._double, **common)
self.double_button = ctk.CTkButton(
self.button_frame,
text="Double",
command=self.gui._double,
fg_color="white",
text_color="black",
text_color_disabled="white",
font=("Arial", 20)
)
self.double_button.grid(row=1, column=0, padx=10, pady=10) self.double_button.grid(row=1, column=0, padx=10, pady=10)
self.split_button = ctk.CTkButton(self.button_frame, text="Split", command=self.gui._split, **common)
self.split_button = ctk.CTkButton(
self.button_frame,
text="Split",
command=self.gui._split,
fg_color="white",
text_color="black",
text_color_disabled="white",
font=("Arial", 20)
)
self.split_button.grid(row=1, column=1, padx=10, pady=10) self.split_button.grid(row=1, column=1, padx=10, pady=10)
def _create_control_buttons(self):
"""Replicates hint and next round buttons"""
self.hint_button = ctk.CTkButton(
self.parent,
text="Hint",
command=self.gui.show_hint,
fg_color="white",
text_color="black",
font=("Arial", 20)
)
self.hint_button.pack(pady=10)
self.next_round_button = ctk.CTkButton(
self.parent,
text="Next Round",
command=self.gui.start_new_round,
fg_color="white",
text_color="black",
font=("Arial", 20)
)
self.next_round_button.pack(pady=10)
self.next_round_button.configure(state="disabled")
def _enable_action_buttons(self, enable): def _enable_action_buttons(self, enable):
"""Original enable/disable functionality""" """Original enable/disable functionality"""
state = "normal" if enable else "disabled" state = "normal" if enable else "disabled"
@ -92,12 +34,10 @@ class ActionButtons:
def _reset_button_colors(self): def _reset_button_colors(self):
"""Original color reset""" """Original color reset"""
self.hit_button.configure(fg_color="white") for b in (self.hit_button, self.stand_button, self.double_button, self.split_button):
self.stand_button.configure(fg_color="white") b.configure(fg_color="white", hover_color="white")
self.double_button.configure(fg_color="white")
self.split_button.configure(fg_color="white")
def _mark_button(self, button, is_correct): def _mark_button(self, button, is_correct):
"""Original button marking""" """Original button marking"""
color = "green" if is_correct else "red" color = "green" if is_correct else "red"
button.configure(fg_color=color) button.configure(fg_color=color, hover_color=color)

View File

@ -53,6 +53,7 @@ class StatsDisplay:
self.stats_window.title("Session Results") self.stats_window.title("Session Results")
self.stats_window.geometry("500x600") self.stats_window.geometry("500x600")
self.stats_window.overrideredirect(True) self.stats_window.overrideredirect(True)
self.stats_window.update_idletasks()
self.stats_window.grab_set() self.stats_window.grab_set()
# Original positioning # Original positioning
@ -69,11 +70,48 @@ class StatsDisplay:
command=self._terminate_app, command=self._terminate_app,
font=("Arial", 16), font=("Arial", 16),
height=40, height=40,
fg_color="#2aa44f" # Professional green fg_color="#2aa44f",
hover_color="#238c44"
).pack(pady=20, side="bottom", anchor="center") ).pack(pady=20, side="bottom", anchor="center")
self.stats_window.protocol("WM_DELETE_WINDOW", self._terminate_app) self.stats_window.protocol("WM_DELETE_WINDOW", self._terminate_app)
def _show_exit_popup(self, stats, on_back_to_start):
"""Exit stats popup with back-to-start button"""
self.overlay = ctk.CTkFrame(self.parent, fg_color="black")
self.overlay.place(relwidth=1, relheight=1)
self.stats_window = ctk.CTkToplevel(self.parent)
self.stats_window.title("Session Results")
self.stats_window.geometry("500x600")
self.stats_window.overrideredirect(True)
self.stats_window.update_idletasks()
self.stats_window.grab_set()
stats_x = self.parent.winfo_x() + (self.parent.winfo_width() - 500) // 2
stats_y = self.parent.winfo_y() + (self.parent.winfo_height() - 600) // 2
self.stats_window.geometry(f"+{stats_x}+{stats_y}")
self._load_stats_content(self.stats_window, stats)
ctk.CTkButton(
self.stats_window,
text="Back to Start",
command=lambda: self._close_exit_popup(on_back_to_start),
font=("Arial", 16),
height=40,
fg_color="#2aa44f",
hover_color="#238c44"
).pack(pady=20, side="bottom", anchor="center")
def _close_exit_popup(self, callback):
"""Close the exit popup and trigger callback"""
if self.overlay and self.overlay.winfo_exists():
self.overlay.destroy()
if hasattr(self, 'stats_window') and self.stats_window and self.stats_window.winfo_exists():
self.stats_window.destroy()
callback()
def _terminate_app(self): def _terminate_app(self):
"""Proper termination handling""" """Proper termination handling"""
if self.overlay and self.overlay.winfo_exists(): if self.overlay and self.overlay.winfo_exists():

View File

@ -1,4 +1,5 @@
import customtkinter as ctk import customtkinter as ctk
from blackjack_game import BlackjackGame
from game_logic import can_split, get_split_decision, get_correct_decision from game_logic import can_split, get_split_decision, get_correct_decision
from .utils import load_card_images from .utils import load_card_images
from .components.cards import CardDisplay from .components.cards import CardDisplay
@ -13,7 +14,7 @@ class BlackjackGUI:
self.card_images = load_card_images() self.card_images = load_card_images()
self._setup_main_window() self._setup_main_window()
self._create_components() self._create_components()
self.start_new_round() self._create_start_screen()
def _setup_main_window(self): def _setup_main_window(self):
"""Initialize main application window""" """Initialize main application window"""
@ -28,29 +29,66 @@ class BlackjackGUI:
# Card display # Card display
self.card_display = CardDisplay(self.app, self.card_images) self.card_display = CardDisplay(self.app, self.card_images)
# Buttons (pass reference to self for callbacks) # Action buttons (Hit, Stand, Double, Split)
self.buttons = ActionButtons(self.app, self) self.buttons = ActionButtons(self.app, self)
# Hint button
self.hint_button = ctk.CTkButton(
self.app,
text="Hint",
command=self.show_hint,
fg_color="white",
hover_color="white",
text_color="black",
font=("Arial", 20)
)
self.hint_button.pack(pady=10)
# Feedback label (centered — matches web layout)
self.feedback_label = ctk.CTkLabel(
self.app,
text="",
font=("Arial", 20),
wraplength=550,
anchor="center"
)
self.feedback_label.pack(pady=20, padx=10, fill="x")
# Next Round button
self.next_round_button = ctk.CTkButton(
self.app,
text="Next Round",
command=self.start_new_round,
fg_color="white",
hover_color="white",
text_color="black",
font=("Arial", 20)
)
self.next_round_button.pack(pady=10)
self.next_round_button.configure(state="disabled")
# Exit button
self.exit_button = ctk.CTkButton(
self.app,
text="Exit",
command=self._exit,
fg_color="#555",
text_color="#ccc",
font=("Arial", 16),
hover_color="#666"
)
self.exit_button.pack(pady=(4, 10))
# Notifications # Notifications
self.notifications = NotificationSystem(self.app) self.notifications = NotificationSystem(self.app)
# Hint system # Hint system
self.hints = HintSystem(self.app) self.hints = HintSystem(self.app)
self.hints.set_hint_button(self.buttons.hint_button) self.hints.set_hint_button(self.hint_button)
# Stats display # Stats display
self.stats = StatsDisplay(self.app) self.stats = StatsDisplay(self.app)
# Feedback label (only remaining widget in main file)
self.feedback_label = ctk.CTkLabel(
self.app,
text="",
font=("Arial", 20),
wraplength=550,
anchor="w"
)
self.feedback_label.pack(pady=20, padx=10, fill="x")
def start_new_round(self): def start_new_round(self):
"""Start a new round of the game""" """Start a new round of the game"""
self._reset_ui() self._reset_ui()
@ -60,11 +98,12 @@ class BlackjackGUI:
def _reset_ui(self): def _reset_ui(self):
"""Reset UI for new round""" """Reset UI for new round"""
self.hints._close_hint_window() self.hints._close_hint_window()
self.buttons.hint_button.configure(state="normal") self.hint_button.configure(state="normal")
self.feedback_label.configure(text="") self.feedback_label.configure(text="")
self.buttons.next_round_button.configure(state="disabled") self.next_round_button.configure(state="disabled")
self.buttons._enable_action_buttons(True) self.buttons._enable_action_buttons(True)
self.buttons._reset_button_colors() self.buttons._reset_button_colors()
self.buttons.split_button.configure(text="")
if hasattr(self.notifications, 'streak_label') and self.notifications.streak_label: if hasattr(self.notifications, 'streak_label') and self.notifications.streak_label:
self.notifications.streak_label.configure(text="") self.notifications.streak_label.configure(text="")
@ -84,18 +123,18 @@ class BlackjackGUI:
text_color="green" text_color="green"
) )
self.buttons._enable_action_buttons(False) self.buttons._enable_action_buttons(False)
self.buttons.next_round_button.configure(state="normal") self.next_round_button.configure(state="normal")
# Handle split possibility # Handle split possibility
can_split_bool = can_split(self.game_logic.player_hand) can_split_bool = can_split(self.game_logic.player_hand)
if can_split_bool: if can_split_bool:
self.buttons.split_button.configure(state="normal") self.buttons.split_button.configure(state="normal", text="Split")
self.feedback_label.configure( self.feedback_label.configure(
text="You have a pair! Consider splitting.", text="You have a pair! Consider splitting.",
text_color="white" text_color="white"
) )
else: else:
self.buttons.split_button.configure(state="disabled") self.buttons.split_button.configure(state="disabled", text="")
# Update notifications # Update notifications
stats = self.game_logic.get_stats() stats = self.game_logic.get_stats()
@ -147,12 +186,80 @@ class BlackjackGUI:
# Update button states # Update button states
self.buttons._enable_action_buttons(False) self.buttons._enable_action_buttons(False)
self.buttons.next_round_button.configure(state="normal") self.next_round_button.configure(state="normal")
def _on_main_window_close(self): def _on_main_window_close(self):
"""Handle window close event""" """Handle window close event — just close directly"""
self.app.configure(state="disabled") self.app.destroy()
self.stats._show_final_stats(self.game_logic.get_stats())
def _create_start_screen(self):
"""Create the start screen overlay"""
if hasattr(self, 'start_frame') and self.start_frame and self.start_frame.winfo_exists():
return
self.start_frame = ctk.CTkFrame(self.app, fg_color="#2b2b2b", corner_radius=0)
self.start_frame.place(relx=0, rely=0, relwidth=1, relheight=1)
content = ctk.CTkFrame(self.start_frame, fg_color="transparent")
content.place(relx=0.5, rely=0.5, anchor="center")
ctk.CTkLabel(
content,
text="\U0001F0CF Blackjack Theory Trainer",
font=("Arial", 28, "bold"),
text_color="white"
).pack(pady=(0, 20))
ctk.CTkLabel(
content,
text="This is a blackjack basic strategy trainer and not a real blackjack game.\n\nEach round you're dealt a hand and asked to make the correct play (Hit, Stand, Double, or Split) according to basic strategy. You get immediate feedback and track your accuracy over time.\n\nHave Fun!",
font=("Arial", 15),
text_color="#ccc",
wraplength=450,
justify="center"
).pack(pady=(0, 30))
ctk.CTkButton(
content,
text="Start Training",
command=self._start_training,
fg_color="#2aa44f",
hover_color="#238c44",
text_color="white",
font=("Arial", 20, "bold"),
height=45,
width=200
).pack(pady=(0, 10))
ctk.CTkButton(
content,
text="Quit",
command=self._on_main_window_close,
fg_color="#555",
text_color="#ccc",
font=("Arial", 16),
height=35,
width=120,
hover_color="#666"
).pack()
def _start_training(self):
"""Start button handler — enter game mode"""
if hasattr(self, 'start_frame') and self.start_frame:
self.start_frame.destroy()
self.start_frame = None
self.start_new_round()
def _exit(self):
"""Exit button handler — show stats popup"""
self.buttons._enable_action_buttons(False)
self.next_round_button.configure(state="disabled")
self.hint_button.configure(state="disabled")
self.stats._show_exit_popup(self.game_logic.get_stats(), self._exit_to_start)
def _exit_to_start(self):
"""Reset game state and return to start screen"""
self.game_logic = BlackjackGame()
self._create_start_screen()
def show_hint(self): def show_hint(self):
"""Delegate hint display to the HintSystem""" """Delegate hint display to the HintSystem"""

View File

@ -18,20 +18,48 @@ body{background:#2b2b2b;color:#fff;font-family:Arial,sans-serif;display:flex;jus
#actions{display:grid;grid-template-columns:1fr 1fr;gap:10px;width:100%;max-width:340px;margin:16px 0 8px} #actions{display:grid;grid-template-columns:1fr 1fr;gap:10px;width:100%;max-width:340px;margin:16px 0 8px}
.action-btn{padding:12px;font-size:20px;border:none;border-radius:8px;cursor:pointer;background:#fff;color:#000;font-weight:700;transition:background .15s,color .15s} .action-btn{padding:12px;font-size:20px;border:none;border-radius:8px;cursor:pointer;background:#fff;color:#000;font-weight:700;transition:background .15s,color .15s}
.action-btn:disabled{background:#555;color:#999;cursor:not-allowed} .action-btn:disabled{background:#555;color:#999;cursor:not-allowed}
#btn-hint{background:#fff;color:#000;font-size:20px;border:none;border-radius:8px;padding:12px 40px;cursor:pointer;margin:8px 0;font-weight:700} .btn-util{background:#fff;color:#000;font-size:20px;border:none;border-radius:8px;padding:12px 20px;cursor:pointer;margin:8px 0;font-weight:700;width:220px}
#btn-hint:disabled{background:#555;color:#999;cursor:not-allowed} .btn-util:disabled{background:#555;color:#999;cursor:not-allowed}
#feedback{font-size:20px;text-align:center;min-height:60px;padding:10px;width:100%;max-width:550px;line-height:1.4;word-wrap:break-word} #feedback{font-size:20px;text-align:center;min-height:60px;padding:10px;width:100%;max-width:550px;line-height:1.4;word-wrap:break-word}
#btn-next{background:#fff;color:#000;font-size:20px;border:none;border-radius:8px;padding:12px 40px;cursor:pointer;margin:8px 0;font-weight:700}
#btn-next:disabled{background:#555;color:#999;cursor:not-allowed}
#toast{position:fixed;top:20px;right:20px;background:#3a7ebf;color:#fff;padding:12px 24px;border-radius:8px;font-size:16px;font-weight:700;opacity:0;transform:translateY(-20px);transition:opacity .3s,transform .3s;pointer-events:none;z-index:1000} #toast{position:fixed;top:20px;right:20px;background:#3a7ebf;color:#fff;padding:12px 24px;border-radius:8px;font-size:16px;font-weight:700;opacity:0;transform:translateY(-20px);transition:opacity .3s,transform .3s;pointer-events:none;z-index:1000}
#toast.show{opacity:1;transform:translateY(0)} #toast.show{opacity:1;transform:translateY(0)}
#lightbox{display:none;position:fixed;inset:0;background:rgba(0,0,0,.85);justify-content:center;align-items:center;z-index:999;cursor:pointer} #lightbox{display:none;position:fixed;inset:0;background:rgba(0,0,0,.85);justify-content:center;align-items:center;z-index:999;cursor:pointer}
#lightbox.open{display:flex} #lightbox.open{display:flex}
#lightbox img{max-width:90vw;max-height:90vh;border-radius:8px} #lightbox img{max-width:90vw;max-height:90vh;border-radius:8px}
#start-screen{display:flex;justify-content:center;align-items:center;min-height:80vh;width:100%}
#start-content{text-align:center;max-width:500px}
#start-content h1{font-size:32px;margin-bottom:24px;color:#fff}
#start-content p{font-size:16px;line-height:1.6;color:#ccc;margin-bottom:32px}
#btn-start{background:#2aa44f;color:#fff;font-size:22px;border:none;border-radius:8px;padding:14px 48px;cursor:pointer;font-weight:700}
#btn-start:hover{background:#238c44}
#game-screen{width:100%}
#stats-modal{display:none;position:fixed;inset:0;background:rgba(0,0,0,.85);justify-content:center;align-items:center;z-index:999}
#stats-modal.open{display:flex}
#stats-content{background:#2b2b2b;padding:32px;border-radius:12px;max-width:450px;width:90%;text-align:center}
#stats-content h2{font-size:24px;margin-bottom:20px;color:#fff}
#stats-data{text-align:left;margin-bottom:24px}
.stat-row{display:flex;justify-content:space-between;padding:6px 0;font-size:16px;color:#ccc;border-bottom:1px solid #444}
.stat-row:last-child{border-bottom:none}
.stat-label{color:#aaa}
.stat-value{color:#fff;font-weight:700}
.scenario-header{font-size:16px;font-weight:700;color:#fff;margin-top:16px;margin-bottom:8px}
#btn-back-to-start{background:#2aa44f;color:#fff;font-size:18px;border:none;border-radius:8px;padding:12px 36px;cursor:pointer;font-weight:700;margin-top:8px}
#btn-back-to-start:hover{background:#238c44}
#btn-exit{background:#555;color:#ccc;margin-top:4px}
</style> </style>
</head> </head>
<body> <body>
<div id="app"> <div id="app">
<div id="start-screen">
<div id="start-content">
<h1>&#x1F0CF; Blackjack Theory Trainer</h1>
<p>This is a blackjack basic strategy trainer and not a real blackjack game.</p>
<p>Each round you're dealt a hand and asked to make the correct play (Hit, Stand, Double, or Split) according to basic strategy. You get immediate feedback and track your accuracy over time.</p>
<p>Have Fun!</p>
<button id="btn-start">Start Training</button>
</div>
</div>
<div id="game-screen">
<div id="header"> <div id="header">
<span id="streak"></span> <span id="streak"></span>
</div> </div>
@ -50,9 +78,18 @@ body{background:#2b2b2b;color:#fff;font-family:Arial,sans-serif;display:flex;jus
<button class="action-btn" id="btn-double">Double</button> <button class="action-btn" id="btn-double">Double</button>
<button class="action-btn" id="btn-split">Split</button> <button class="action-btn" id="btn-split">Split</button>
</div> </div>
<button id="btn-hint">Hint</button> <button id="btn-hint" class="btn-util">Hint</button>
<div id="feedback"></div> <div id="feedback"></div>
<button id="btn-next" disabled>Next Round</button> <button id="btn-next" class="btn-util" disabled>Next Round</button>
<button id="btn-exit" class="btn-util">Exit</button>
</div>
</div>
</div>
<div id="stats-modal">
<div id="stats-content">
<h2>Your Statistics</h2>
<div id="stats-data"></div>
<button id="btn-back-to-start">Back to Start</button>
</div> </div>
</div> </div>
<div id="toast"></div> <div id="toast"></div>
@ -102,7 +139,7 @@ function markButton(btn,correct){
btn.style.color='#fff'; btn.style.color='#fff';
} }
function renderCards(dc,hc,isNewRound){ function renderCards(dc,hc){
dealerCards.innerHTML=''; dealerCards.innerHTML='';
playerCards.innerHTML=''; playerCards.innerHTML='';
var d=document.createElement('img'); var d=document.createElement('img');
@ -113,34 +150,30 @@ function renderCards(dc,hc,isNewRound){
i.src=cardUrl(c);i.alt='Player card'; i.src=cardUrl(c);i.alt='Player card';
playerCards.appendChild(i); playerCards.appendChild(i);
}); });
if(isNewRound){
feedback.textContent='';
if(hc===undefined){
btnHint.disabled=false;
btnNext.disabled=true;
enableActions(true);
resetButtonColors();
}
}
} }
async function startRound(){ async function startRound(){
try{ try{
var r=await fetch('/api/start-round',{method:'POST'}); var r=await fetch('/api/start-round',{method:'POST'});
var d=await r.json(); var d=await r.json();
renderCards(d.dealer_card,d.player_hand,true); renderCards(d.dealer_card,d.player_hand);
feedback.textContent='';
setStreak(d.current_streak); setStreak(d.current_streak);
btnHint.disabled=false; btnHint.disabled=false;
btnNext.disabled=true;
enableActions(true); enableActions(true);
resetButtonColors(); resetButtonColors();
btnSplit.textContent=d.can_split?'Split':'';
btnSplit.disabled=!d.can_split;
if(d.has_blackjack){ if(d.has_blackjack){
feedback.textContent='Blackjack! You win or get a push!'; feedback.textContent='Blackjack! You win or get a push!';
feedback.style.color='green'; feedback.style.color='green';
enableActions(false); enableActions(false);
btnNext.disabled=false; btnNext.disabled=false;
}else if(d.can_split){
feedback.textContent='You have a pair! Consider splitting.';
feedback.style.color='white';
} }
if(d.can_split){btnSplit.disabled=false}
else{btnSplit.disabled=true}
}catch(e){feedback.textContent='Error connecting to server';feedback.style.color='red'} }catch(e){feedback.textContent='Error connecting to server';feedback.style.color='red'}
} }
@ -171,7 +204,67 @@ btnNext.addEventListener('click',startRound);
btnHint.addEventListener('click',function(){lightbox.classList.add('open');btnHint.disabled=true}); btnHint.addEventListener('click',function(){lightbox.classList.add('open');btnHint.disabled=true});
lightbox.addEventListener('click',function(){lightbox.classList.remove('open')}); lightbox.addEventListener('click',function(){lightbox.classList.remove('open')});
startRound(); // Screen management
var startScreen=document.getElementById('start-screen');
var gameScreen=document.getElementById('game-screen');
var statsModal=document.getElementById('stats-modal');
var statsData=document.getElementById('stats-data');
var btnStart=document.getElementById('btn-start');
var btnExit=document.getElementById('btn-exit');
var btnBackToStart=document.getElementById('btn-back-to-start');
function showStartScreen(){
startScreen.style.display='flex';
gameScreen.style.display='none';
}
function showGameScreen(){
startScreen.style.display='none';
gameScreen.style.display='block';
startRound();
}
function deleteCookie(name){
document.cookie=name+'=; expires=Thu, 01 Jan 1970 00:00:00 UTC; path=/;';
}
async function showStats(){
try{
var r=await fetch('/api/stats');
if(!r.ok)return;
var s=await r.json();
var total=s.correct_decisions+s.incorrect_decisions;
var acc=total>0?(s.correct_decisions/total*100).toFixed(1):0;
var html='';
html+='<div class="stat-row"><span class="stat-label">Total Rounds</span><span class="stat-value">'+s.total_rounds+'</span></div>';
html+='<div class="stat-row"><span class="stat-label">Accuracy</span><span class="stat-value">'+acc+'%</span></div>';
html+='<div class="stat-row"><span class="stat-label">Current Streak</span><span class="stat-value">'+s.current_streak+'</span></div>';
html+='<div class="stat-row"><span class="stat-label">Longest Streak</span><span class="stat-value">'+s.longest_streak+'</span></div>';
html+='<div class="scenario-header">Scenario Breakdown</div>';
for(var key in s.by_scenario){
var d=s.by_scenario[key];
var t=d.correct+d.incorrect;
var a=t>0?(d.correct/t*100).toFixed(1):0;
var label=key.replace(/_/g,' ').replace(/\b\w/g,function(l){return l.toUpperCase()});
html+='<div class="stat-row"><span class="stat-label">'+label+'</span><span class="stat-value">'+d.correct+'/'+t+' ('+a+'%)</span></div>';
}
statsData.innerHTML=html;
statsModal.classList.add('open');
}catch(e){}
}
function backToStart(){
statsModal.classList.remove('open');
deleteCookie(COOKIE);
showStartScreen();
}
btnStart.addEventListener('click',showGameScreen);
btnExit.addEventListener('click',showStats);
btnBackToStart.addEventListener('click',backToStart);
// Start on the start screen
showStartScreen();
</script> </script>
</body> </body>
</html> </html>